UV diffrence between xsi and ingame

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

UV diffrence between xsi and ingame

Post by noMatt »

Hey guys i need little help on something. In xsi and in the swbf2 msh viewer, my model looks like this:
Hidden/Spoiler:
Image
and in game it looks like this:
Hidden/Spoiler:
Image
notice the uv distortion. Why is it there?

any help on that?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: UV diffrence between xsi and ingame

Post by Marth8880 »

Check your hierarchy in the Explorer - you probably have more than one UV set assigned.
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: UV diffrence between xsi and ingame

Post by noMatt »

I already checked that but i only have one set assigend thats whats confusing me.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: UV diffrence between xsi and ingame

Post by Maveritchell »

I'd be willing to bet that you're tiling too far from the UV origin. Image below (not to scale):

Image

As the corners of your UVs extend farther from the origin (black dots in picture), you run a greater risk of this UV tearing you see to occur. Either split your tube up into smaller segments (and bring them in closer to the origin) or simply tile your image less (it really doesn't need to be as heavily tiled as you have it).
noMatt
2nd Lieutenant
2nd Lieutenant
Posts: 398
Joined: Sun Mar 10, 2013 12:30 pm
Projects :: The Map has no name so see alpha
Games I'm Playing :: Crysis Battlefront
xbox live or psn: No gamertag set
Location: Germaneeee
Contact:

Re: UV diffrence between xsi and ingame

Post by noMatt »

thanks mave thats it
Post Reply