SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by mswf »

The model looks awesome!
Fiodis wrote:The engines remind me of Mass Effect for some reason.
Almost like it was designed by the same studio :P
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

mswf wrote:
Fiodis wrote:The engines remind me of Mass Effect for some reason.
Almost like it was designed by the same studio :P

:funny2:



It is a great model, of a ship I'm not a fan of. :P Never liked pretty much all of the large KotOR ships. Still, it's true to what you were shooting for; so regardless of my opinion on the ship, nice job.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
After a few hours of work I've got this, tough making these ships when there's hardly any true game reference out there. It's by no means a final work, gonna watch through some of the games cut scenes to get a better look at it, pausing here and there.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Ah, Foray class. Much better design. Nice job on the model.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

I'll just leave these here:
Hidden/Spoiler:
Cloakshape Fighter
Image
Hidden/Spoiler:
Wheel Bike
Image
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by ARCTroopaNate »

:wink:
Hidden/Spoiler:
Can't wait to see those ingame
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

For both models you can really reduce the amount of sides some of the cylindrical objects have since most of them are small and in contrast to the rest of the model larger parts are more rigid and have less detail. The wheel bike for instance, the wheels have probably the same amount of sides as the 2 gun barrels but are much larger. Same with the fighter, the rear section of the fuselage has probably the same amount of sides as some of the other parts that are smaller and have a cylindrical shape.

If you're going to try to make parts smooth it should be the parts that are large that would be more noticed, for instance no one would notice in game that a lightsaber had 8 sides rather than 32, it's too small to be noticed, especially once textures are applied.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

Thanks for the advice minilologuy18, the reason those are so much more poly-intensive is because they are imported from a different modelling software, which is programmed to output circles of a certain number of sides, no matter the scale. I will later clean these parts up.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Ah, sketchup I take it?
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

Yep, it lets me quickly input ideas, which I can clean up later.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

I'm pretty sure you can pick the number of sides in sketchup:
When you first draw a circle, type "48s [ENTER]" for 48 sides. or click on the circle and open the Entity Info dialog box. You can not change the divisions once you pull it to a cylinder though.
I haven't actually tried this, but it should work...

EDIT:
Making Low Poly Curves/Circles in Sketchup
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

^I honestly never understood why it's even used in the first place considering Mod Tools is free and more advanced in every conceivable way. People should focus more on learning softimage considering ANDEWEGET is working on his tool so that people can export anything they need.
Hidden/Spoiler:
Image
VERY early wip but I couldn't help myself, was taking a break from KotOR themed stuff and decided that this game badly needed a better Nebulon B Frigate model. The one in the assets is only good enough for dome usage IMO considering it's lack of detail.

Can't believe no one has tried to make one but I will admit it's a rather odd thing to model, I found the face of Kain to actually be easier.

We need more activity still in this section.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

See, I don't make the model solely in sketchup. I import it into XSI as a basic outline of what I want to do, and then I make the detailed model from there. It just saves me a lot of time, which I don't have a lot of at the moment. Also, sketchup is completely free for what you need to do to export to xsi.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

willinator wrote:Also, sketchup is completely free for what you need to do to export to xsi.
The full, new versions of Softimage are free as well if you're a student. ;)
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Really like the look of that ship mini!

I figured I might as well post these random medieval assets here. They're not that amazing, but hey, they're 3d models. :P

Bucket
Hidden/Spoiler:
Image
Image
Shield
Hidden/Spoiler:
Image
Image
Well
Hidden/Spoiler:
Image
Image
Gravestones
Hidden/Spoiler:
Image
Image
Barrel
Hidden/Spoiler:
Image
Image
Webster27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 312
Joined: Tue Nov 08, 2011 11:14 am
Projects :: The Republic Commando Mod
Games I'm Playing :: SWBF2 Minecraft
xbox live or psn: No gamertag set
Location: Germany

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Good work on them ! :thumbs: The only one I'm not so keen on is the well.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

What don't you like about it?
Webster27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 312
Joined: Tue Nov 08, 2011 11:14 am
Projects :: The Republic Commando Mod
Games I'm Playing :: SWBF2 Minecraft
xbox live or psn: No gamertag set
Location: Germany

Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

I don't quite know I think I've just never seen that style of well before :wink: ...but the model is great :yes:
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

Really nice models there Lucasfart. :) I especially like the gravestones and the barrel. Bucket is great too.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Thanks. :)

Just been making a logpile as well. It's pretty basic, but up to SWBF2 standards:
Hidden/Spoiler:
Image
If you guys have any ideas/suggestions on improving these things, go right ahead.
Post Reply