no, that would be BF2_Modtools\Documentation\Getting Started.doc
well basicly all you have to do is this:
Make a new side, wich I'm sure is explained in some other topic and the FAQ. Put in your mesh, textures and odf. Make a .req file for it (in the req folder of your side)wich is a file containing this:
Code: Select all
ucft
{
REQN
{
"class"
"yourvehicleodfname"
}
}
in the main side folder, you add your "vehicle req file" wich you made ten seconds ago, to the .req file that is there:
Code: Select all
ucft
{
REQN
{
"lvl"
"yourvehiclereqfilename"
}
REQN
{
"model"
}
}
-In zero-editor, you go to the conquest layer.
-Move to the command post where you want the vehicle to spawn, for example cp1. It should allready have one region for capture.
-Make a new region called cp1_control. When you have the region selected, there is a thingy called Class Properties. Typ cp1_control in there as well.
-Go to the Object tab, still in the conquest layer.
-click browse and browse to C:\BF2_ModTools\data_*modid*\Common\odfs
- Double click on the com_item_vehicle_spawn
- Place the vehicle spawn to some place in your control region
- At the right you need to fill in some properties.
*Control zone - cp1
*Spawn count - 1 - higher numbre results in a respawn of the same vehicle, after the previous one left the control zone.
*expiretimes I'm not going to explain ATM, it is explained in documentation
* In the Class fields, you have to typ your vehicle odf name. So if you want it to spawn for The imps, you have to typ it in CLASSIMPATK. Normally The imps attack, you can check this in your .lua file.
- After or before this, you need to add your vehicle to your lua. Go to C:\BF2_ModTools\data_*modid*\Common\scripts\*modid* and open *modid*g_con.lua for galactic civil war and *modid*c_con.lua for the clone wars.
- Add this to your lua, just below the other sides:
Code: Select all
ReadDataFile("dc:SIDE\\*yoursidename*.lvl",
"*yourvehiclereqname*" )
>>>SAVE AND MUNGE (Sides and common)<<<<
did I forget anything important?
Greetings Rc-1290'Dreadnought