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RELEASED!!CONCORD DAWN
Posted: Fri Aug 26, 2005 8:01 am
by Jawa_Killer
Posted: Fri Aug 26, 2005 8:05 am
by Bobafett16
can't look at the pictures for some resone,why don't u try image shack for hosting your pics? all so when is the release of this map? sounds like it's guna be good!

Posted: Fri Aug 26, 2005 8:11 am
by Jawa_Killer
2 days i think!
hm dont know y maybe change i net browser

Posted: Fri Aug 26, 2005 8:14 am
by Bobafett16
oh very good can't wait,i will be looking forwerd to it,need any help/answers on any thing i might be able to help depending on what it is.
Posted: Fri Aug 26, 2005 8:18 am
by Jawa_Killer
i loaded up a beta version but i think i dont give u the link

maybe i finish the map tomorrow what u see on the screens is very old the battlefield has been improved and ok i gonna load some new screens up just a sec
Posted: Fri Aug 26, 2005 8:26 am
by Jawa_Killer
Posted: Fri Aug 26, 2005 8:28 am
by xDarkRainx7
cool pics...but wouldnt it be easier just to upload the pics and post the links?...
Posted: Fri Aug 26, 2005 8:34 am
by Bobafett16
Good pictures,nice job so far,look's like this is guna be a realy good map,keep up the good work

Posted: Fri Aug 26, 2005 2:00 pm
by Teff17
looking forwed to this map,can't wait to play it,is it comeing out soon?all so what are the unit's guna be?
Posted: Sat Aug 27, 2005 7:27 am
by Jawa_Killer
ok the history:
The Rebel Troopers have taken Concord Dawn but the Imperial Troopers want to conquer Concord Dawn!
Boba Fett is angry about the battle on the planet of his father.He is in game too.In the map are 2 Ioncannons situated,the imperial troopers have to take them out by winning the battle.You start in the middle of the battle
and you are the second "wave" the first wave of every side is down and dead!If you have the dino comic nr 34 you know this map already but originaly there were cord fields on the whole battlefield but i wasnt able to recolor the gras so i decided to say the weed is already destroyed by the battle!Release today,tomorrow or in 2 days!
Posted: Sun Aug 28, 2005 7:11 pm
by Jawa_Killer
Ok originaly i wanted to release the map NOW but in the last second i saw L-5-R thread about the mostly finished hovernaut.So i wait until i get an answer wether he gives me the needes files!
Posted: Mon Aug 29, 2005 1:23 pm
by Bulldog
Well I just played the map and I've got to say great job- really feels like the middle of a battlefield. TIE Interceptor needs localising but it's still nice to see it getting used. Oh, and there's an ammo droid by'Little Village' that's floating in the middle of the air, but otherwise nice work. Boba Fett doesn't look too bad either, given what you've got to work with
You said this is your third map- what were the others?
Posted: Mon Aug 29, 2005 5:45 pm
by Jawa_Killer
http://starwarsbattlefront.filefront.co ... Dawn;46599 RELEASED
Naboo:Swamp first map
Kashyyyk:Airfight second map
look at "other files by jawakiller" on the right side on battlefront
Posted: Mon Aug 29, 2005 7:27 pm
by deathmaster
all your maps come out as lotus word pro for me, endless pages of random text. anyone know what might be wrong and how i can fix it?
P.S map looks cool
Posted: Mon Aug 29, 2005 8:11 pm
by Jawa_Killer
pls explain this in another way i dont understand xD sry
Posted: Mon Aug 29, 2005 8:28 pm
by Delta_57_Dash
lol, deathmaster make sure you are saving it as a .rar file and not as a .txt file

Posted: Mon Aug 29, 2005 9:38 pm
by Bobafett16
wow,i played your map and it is realy cool!u did a good job on that one!!!i like your smoke/sand efects they are soooo cool!!
Posted: Mon Aug 29, 2005 9:57 pm
by deathmaster
how do ido that and change it?
Posted: Tue Aug 30, 2005 3:43 am
by Jawa_Killer
the solution for this was the datachainsilo from psysh0fred!He had this smoke on his ATATs and is was so facinated.......i studied how he made this and thats it:
download datachainisle,open it with zeroeditor and then look for the model which makes the smoke.....look for the name and then look up the name in the ODF folder.....copy it in your folder.......then copy also the msh from the MSH folder with the .tga and yes place it in your map...u get the same smoke like me!The dust is from geonosis.I wanted this dust just thicker and more so i placed the dust on my map (same doing like the smoke).I played a bit with the geo_prop_dust.odf and changed some references!And in my map u see the result.
Greetings JawaKiller
Posted: Tue Aug 30, 2005 4:01 pm
by deathmaster
anyone know how? and what program is a rar.