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Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 11:32 am
by Fiodis
I've been trying to make a carbine that shoots yellow blaster bolts.
I got that DC-15 rifle that Majin Revan's clone commando uses, and reskinned the bolt to be yellow. Then I tweaked the color values in the two odf's by ripping the values off of the bowcaster's high-powered ordance's odf, which is yellow. The result was a cyan-colored bolt.
The two odfs:
The weapon:
The ordance:
Did I input the right values for colors, in the right spots? Did I miss anywhere where I have to change the color value?
Also, you'll notice that the MSH is set as the CIS rifle, yet in-game the DC15 rifle msh is shown. What does that mean?
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 11:38 am
by YaNkFaN
the colors are definately not blue they're more of a yellow gray and my only guess is that visual munge didn't munge it because if it did you would have the cis rifle not the dc-15 so maybe try just editing one number so munge will recognize that the file is changed then try it again
also just a suggestion but use these numbers instead for a yellow bolt
234 228 57 100
it'll look better
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 12:45 pm
by Fiodis
Actually, the prolem here is that it did munge. I was watching the munge output and I saw rep_weap_inf_carbine and rep_weap_inf_carbine_ord clear as day. But in-game it still has the DC15 msh and the bolt's glow is still cyan. I should say that the bolt itself is yellow, so the reskin worked; but the glow is wrong. What could be wrong?
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 1:55 pm
by Deviss
Fiodis wrote:Actually, the prolem here is that it did munge. I was watching the munge output and I saw rep_weap_inf_carbine and rep_weap_inf_carbine_ord clear as day. But in-game it still has the DC15 msh and the bolt's glow is still cyan. I should say that the bolt itself is yellow, so the reskin worked; but the glow is wrong. What could be wrong?
you must remake the rep_weap_inf_carbine and rep_weap_inf_carbine_ord i make that with rifle's files and work fine to see my example
rep_weap_inf_rifle
rep_weap_inf_rifle_ord
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 2:35 pm
by Fiodis
I'm sorry, but I didn't understand that. Are you saying that I have to replace the geometry with the default DC15? That won't solve anything; it's that geometry (and bolt color) that I'm trying to replace.
Also, by changing those numbers, I successfully changed the color of the DC-15 sniper's rifle. So I think I know how to do it, but it's not working. I'm confused....
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 3:53 pm
by Deviss
Fiodis wrote:I'm sorry, but I didn't understand that. Are you saying that I have to replace the geometry with the default DC15? That won't solve anything; it's that geometry (and bolt color) that I'm trying to replace.
Also, by changing those numbers, I successfully changed the color of the DC-15 sniper's rifle. So I think I know how to do it, but it's not working. I'm confused....
nooooo, you should only change the ord file to how the same appear con common file the same i made i believe
Re: Bolt colors, wrong msh
Posted: Mon Jan 19, 2009 4:54 pm
by Fiodis
Sorry, I'm still haveing trouble understanding; are you saying to add a ClassParent line instead of ClassLabel? It always worked with ClassLabel....