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Re: Bothawui

Posted: Mon Jan 11, 2010 9:59 pm
by Eggman
Try some parked landspeeders for extra props. I used the model for Luke's landspeeder in the second Aldura mission and thought it worked great (especially when you set them up to be destructable objects :) ).

Re: Bothawui

Posted: Tue Jan 12, 2010 3:30 pm
by sampip
Ok, will try that. They are in the mod-tools assets, right?
@DoubleMM -- Yes, I was hoping to do that, not sure I'll get around to it in 1.0 release although I would like something new, any ideas?

Re: Bothawui

Posted: Tue Jan 12, 2010 3:37 pm
by Eggman
sampip wrote:Ok, will try that. They are in the mod-tools assets, right?
@DoubleMM -- Yes, I was hoping to do that, not sure I'll get around to it in 1.0 release although I would like something new, any ideas?
Yes. I don't remember if it's in the BF2 assets, but I think in the BF1 assets it's either in the Tatooine world assets or the Tatooine side folder (with the Tuskens and Jawas and whatnot).

Re: Bothawui

Posted: Wed Jan 13, 2010 5:30 pm
by sampip
Opinions on:
Trees... too many?
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I like this, tbh, it's a speeder parking bay :D :
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Comments?

Re: Bothawui

Posted: Wed Jan 13, 2010 5:42 pm
by Null_1138
sampip wrote:Opinions on:
Trees... too many?
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Yeah, it kinda looks repetitive. Maybe rotate them randomly?

Re: Bothawui

Posted: Wed Jan 13, 2010 6:06 pm
by Twilight_Warrior
Null_1138 wrote:
sampip wrote:Opinions on:
Trees... too many?
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Yeah, it kinda looks repetitive. Maybe rotate them randomly?
Indeed. Too perfect. Rotating and SLIGHTLY moving them off of their pristine pattern should fix that, though.

Also, the one picture featuring the platfroms...
sampip wrote:
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That ramp in the middle looks too bright and bland, IMO. Try adding more contrast to the lines in the bricks? It just looks like if I looked at that ingame too long my eyes would start to hurt...

Other than those two things, this looks awesome :thumbs: .

Re: Bothawui

Posted: Thu Jan 14, 2010 4:06 am
by sampip
I'll decrease the brightness on the ramp a touch perhaps, but I don't really think it needs to extra contrast lines IMO.
Null_1138 wrote:
sampip wrote:Opinions on:
Trees... too many?
Hidden/Spoiler:
Image
Yeah, it kinda looks repetitive. Maybe rotate them randomly?
Twilight_Warrior wrote: Indeed. Too perfect. Rotating and SLIGHTLY moving them off of their pristine pattern should fix that, though.
Ok, will do. I may have to remove every other tree because of Z-fighting but I haven't looked for it, they aren't actually over lapping.

Re: Bothawui

Posted: Thu Jan 14, 2010 1:07 pm
by DarthD.U.C.K.
i dont want to complain but the speeders look repetive too :P
(i cant believe that 6 bothan who live in the same street have exact the same speeders, i mean you wont find 6 exactly same cars beside eachother in one parking lot)

Re: Bothawui

Posted: Thu Jan 14, 2010 2:24 pm
by Teancum
Heh, I'd have to agree on the speeders. You'll have to be careful of being too overly detailed. What I mean by that is that details on what exists are great, but adding too many things ends up sacrificing gameplay for the sake of looking pretty, and usually detracts from the looks. In this case everyone will go running trying to use the speeders rather than attacking the enemy.

If you need/want a second opinion or a hand, feel free to ask. :thumbs:

Re: Bothawui

Posted: Thu Jan 14, 2010 2:30 pm
by sampip
They don't run for them because they are now destructable objects :D I think the trees'll go, I guess.
I may use a second model but the speeder lot but it'll stay there. A hand would be good, it's just I'm running out of props to use and still don't have much cover, just need one or two models that I could use for cover and stuff.

Re: Bothawui

Posted: Thu Jan 14, 2010 2:44 pm
by DarthD.U.C.K.
maybe some kashyyyk boxes (rc-style) i think they would fir te environment pretty good
(i dont want to post te screen another time..)

Re: Bothawui

Posted: Thu Jan 14, 2010 2:48 pm
by sampip
Sure, what screen?

Re: Bothawui

Posted: Thu Jan 14, 2010 2:58 pm
by DarthD.U.C.K.
that one:
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(i know.... i just posted it again)
i made various stacks with various sizes

Re: Bothawui

Posted: Thu Jan 14, 2010 3:00 pm
by sampip
Oh cool, yes please :) Is there a download link?

Re: Bothawui

Posted: Thu Jan 14, 2010 3:05 pm
by DarthD.U.C.K.
they are not public yet (gotta fix the SVs)

im writing you a pm..

Re: Bothawui

Posted: Thu Jan 14, 2010 4:02 pm
by sampip
Got it and put them in game, thanks D.U.C.K. !!:
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Comments? Thats about it for the map. Teancum, if you're happy, I can send you a PM maybe tomorrow evening when I'm completely sure everythings OK, if thats alright with you. You can do whatever you think needs doing to it, I guess lol. Then I'll touch up the sides a bit and upload the final thing.

Re: Bothawui

Posted: Thu Jan 14, 2010 4:08 pm
by genaral_mitch
Wow, these pics look amazing!

Re: Bothawui

Posted: Thu Jan 14, 2010 5:07 pm
by Nova Hawk
Very nice. Even though, I would try to reskinn the benches since they don't seem to fit the surroundings.

Re: Bothawui

Posted: Thu Jan 14, 2010 7:47 pm
by H_BOMB
No, they fit pretty well. I'm just having trouble figuring out why a bunch of recreational benches would be in the middle of a road.

The map does look amazing though. Keep up the good work, I can't wait to play it.

Re: Bothawui

Posted: Thu Jan 14, 2010 8:06 pm
by Teancum
sampip wrote:Teancum, if you're happy, I can send you a PM maybe tomorrow evening when I'm completely sure everythings OK, if thats alright with you. You can do whatever you think needs doing to it, I guess lol. Then I'll touch up the sides a bit and upload the final thing.
Sure, looking forward to it. :thumbs: