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Posted: Mon Feb 05, 2007 5:39 pm
by trainmaster611
There's an object limit? :( Would increasing the memory pool size do anything to help that? :D

Posted: Mon Feb 05, 2007 6:46 pm
by Schizo
trainmaster611 wrote:There's an object limit? :( Would increasing the memory pool size do anything to help that? :D
Nope.

Posted: Tue Feb 06, 2007 1:22 am
by Protector_Pulch
So, what's happening now? I guess you could gain some space for new objects by getting rid of all Capital Ships. The imps could start from the hangars in and on the DS II, while the Alliance would need a new ship for its hangar, something like the very simple Dreadnought.
Image
If only someone made a new model for this vehicle. (which wouldn't be that complicated: just two simple boxes combined with a bridge section.)

Posted: Tue Feb 06, 2007 8:31 am
by Razgriz
Yes but remember he said they should spawn from the Home One (Like in the movie). Those ships werent around when the deathstar 2 was attacked.

Posted: Tue Feb 06, 2007 12:05 pm
by minilogoguy18
that dreadnought is an imperial cruiser that was used before star destroyers were produced and became obsolete, why would the rebels have that kind of ship when a corvette surpasses it and they werent in the movie.

Posted: Tue Feb 06, 2007 12:36 pm
by Talibanman
Carrack cruiser, i assume?

Posted: Tue Feb 06, 2007 12:44 pm
by Ateas
that dreadnought is an imperial cruiser that was used before star destroyers were produced and became obsolete, why would the rebels have that kind of ship when a corvette surpasses it and they werent in the movie.
If I were in the rebel alliance, fighting against an evil empire that had ships 1600 meters long, I'd want all the cruisers I could get, even if they are obsolete.

And if they showed every ship they used in the rebel alliance in the movies, the movies would be 5 hours longer because there were so many.

Posted: Tue Feb 06, 2007 12:51 pm
by minilogoguy18
your argument is still invalid, they werent there, you could never prove that they were, besides, do you see a model of that ship he can use? no ones even gonna make it.

Posted: Tue Feb 06, 2007 1:45 pm
by Razorpig
minilogoguy18 wrote:your argument is still invalid, they werent there, you could never prove that they were, besides, do you see a model of that ship he can use? no ones even gonna make it.
That sounds to me like "I'm not listening, and you can't make me!!", with your fingers in your ears while you're holding your breath.

The Rebels used whatever they could get their hands on either through legal, or less than legal means. (This means they used dreadnoughts and smaller cruisers like the Carrack Class cruiser - although the Carrack was primarily an Imperial ship). The X-wing plans were stolen by the rebels from Incom. It stands to reason they stole a few different types of cruisers. Just because you didn't see them in ROTJ doesn't mean the Rebels didn't have them, or they weren't there. Noone saw Tie Defenders in Return of the Jedi either, but according to canon they were there.

BTW, Corellian Corvettes aren't exactly LARGE capital ships, and are completely unsuited to launching a fighter attack. The hangars couldn't hold more than 2-3 fighters at most. If you were to scale all of the capital ships accordingly, this map would never get off the ground.

I do think though that the rebels should spawn from Home one, or one of the other larger cruisers - not corvettes or dreadnoughts. I think these make great background ships, but nothing more. (Used for background fire) - although if that cruiser was made for BF2 I'd love to see it.

If someone could create this ship for Battlefront 2, it would definitely help all modders out, and allow more rounded UNIQUE maps - just as Dragonums models of the Invisible Hand have helped out those who have an interest in creating space based Clone Wars maps. We shouldn't discourage ANYONE from including new unique models or ideas in their maps - no matter how much a few of you may dislike the idea.

Let's face it, there isn't a modder here that could create a map that would appeal to EVERYONE. There will always be those who don't like certain aspect because they aren't "movielike enough", or they don't show enough variety, or they don't like the sky, or there aren't enough droidekas :wink: included in the map. In the end it all comes down to what the mapper or modeller decides is right for his map.

I personally think that this map is shaping up to be excellent, no matter what is included in the final version. There are enough unique elements that have been placed in the map that no-one has ever tried before, and I applaud 11of3 for his ingenuity - hell, I applaud all of you modders for the things you create. Were it not for you, I would have sold this game a long time ago in a galaxy far far away...

(Sorry for the off-topic 11of3 - please continue what you have been doing - we will all benefit from it in the long run.)

Posted: Tue Feb 06, 2007 4:46 pm
by Razgriz
whoa guys calm down...
The ships arent the problem its the deathstar because it requires alot of objects. If we remove the ships then it would be a little bland without star destroyers or mon cals.

Posted: Tue Feb 06, 2007 5:13 pm
by minilogoguy18
dude if you showed george a tie defender after he was done shooting RotJ he would look at it and say "WTF is that?" tie defenders werent thought of till long after those movies came out and they werent thought of by lucas himself.

Posted: Tue Feb 06, 2007 5:17 pm
by Razorpig
Razgriz wrote:whoa guys calm down...
The ships arent the problem its the deathstar because it requires alot of objects. If we remove the ships then it would be a little bland without star destroyers or mon cals.
Sorry, I came across a little harshly.. didn't mean it to sound at all like a flame or attack. I've enjoyed many of mini's models and maps as well, and he just happened to be in the way when I opened up..

I misunderstood the idea about removing the ships to allow for more objects to be placed on the Deathstar.. Sorry again..

Is there any way to have only a few capital ships, and still have the bulk of the battle take place in and around the Death Star itself? It seems logical to have at least one mon-cal for the Rebels to launch from. We don't necessarily NEED a star destroyer (although that would be cool for ambience etc).

Think of this - 1 ISD, and one Mon-cal fighting broadsides to each other. From these the Rebels launch, and the Imperials give chase. If the Imps aren't fast enough, they will most certainly never catch the Rebels before they enter the superstructure of the Death Star and destroy it. So the rebels have to depart Home one (or any other Mon-cal), evade the turbolasers coming from the ISD beside their own cruiser, evade the fighter screen that also comes from the ISD, and must make their way to the DS to destroy it.

Please forgive the crappy artwork - I'm not a modder or modeller in any sense of the word..

Image

Posted: Tue Feb 06, 2007 5:43 pm
by Razorpig
minilogoguy18 wrote:dude if you showed george a tie defender after he was done shooting RotJ he would look at it and say "WTF is that?" tie defenders werent thought of till long after those movies came out and they werent thought of by lucas himself.
I realize that.. but George also didn't have Rebels and Stormtroopers running around with shoulder mounted rocket launchers either, or sniper rifles, or dispensing health and ammo canisters..

Everything that has been suggested in this thread would fit perfectly well - it just depends how much one is willing to suspend their disbelief..

(Sorry for the hijack once again.. I'm done - any further arguments can be done via PM plz..)

Posted: Tue Feb 06, 2007 5:45 pm
by Ateas
As for the object limit, couldn't somebody take all the objects in the death star, go into XSI, and fuse them all together to make one object?
(Not a modeler, I don't know if it is possible, don't flame me if it isn't)
Let's face it, there isn't a modder here that could create a map that would appeal to EVERYONE. There will always be those who don't like certain aspect because they aren't "movielike enough", or they don't show enough variety, or they don't like the sky, or there aren't enough droidekas included in the map. In the end it all comes down to what the mapper or modeller decides is right for his map.
And I agree with Razorpig. I personally hate it when peeps complain about a map/mod not being 100% canon or not being star wars related.
It doesnt matter if its not accurate, but is it fun? Does it look good? Was it worked hard on? Those are more important questions than "is it so unnerringly accurate to every electron-sized detail of the movies that it's no fun to play?"

EDIT: You posted right before me, Razorpig :)
I was thinking, most space battles between cruisers are awfully wimpy.
Remember Penguin's battle over coruscant space map? I'd like to see turrets like those between the capital ships, giving some much-needed action to space battles.

Posted: Tue Feb 06, 2007 5:53 pm
by Razgriz
Minilo no offense but your being kind of rude and very harsh. Protector_Pulch was just giving a simple suggestion to help the development of the map.

Posted: Tue Feb 06, 2007 7:18 pm
by SteveK14
Razorpig wrote:
I realize that.. but George also didn't have Rebels and Stormtroopers running around with shoulder mounted rocket launchers either, or sniper rifles, or dispensing health and ammo canisters..

Everything that has been suggested in this thread would fit perfectly well - it just depends how much one is willing to suspend their disbelief..
EGGGSellent point here. Those people that are purists and want only what was in the movies in the maps, to you I say it can't be done and make the map exciting and fun to play. If you think it can, then by all means do it. Get the tools and make the map to your specifications. We will all play it and let you know what we think. But please do not waste time by flaming someone about what should and shouldn't be in their maps. Constructive help is what we all do around here to HELP other modders, not throw our egos and opinions around.

Steve

Posted: Tue Feb 06, 2007 7:21 pm
by Razgriz
Hey steve i havent seen you in a while but just to tell you the admins instated a new rule that avatars can only be 150X200. :wink:

Posted: Tue Feb 06, 2007 9:38 pm
by minilogoguy18
razgriz i wasnt arguing with pulch, you can put dreadnoughts in the map if you want but thats only if you have a dreadnought to put in the map.

Posted: Tue Feb 06, 2007 9:42 pm
by Razgriz
well thats a good point. Anyways i think that we should stop bumping the topic now as 11of3 hasnt posted once out of this whole conversation

Posted: Wed Feb 07, 2007 1:22 am
by Protector_Pulch
It's completely irrlevant whether its a Dreadnought, a Carrack Cruiser, or even a civil tanker with hangar, as long as it costs less objects than a MonCal! The space battle needs to have as few objects as possible, since the Deathstar consumes a huge amount of them.

My last suggestion (before I follow Razgriz' suggestion to wait for 11of3 instead of bumping constantly):
Use a simple transport (the "frigate" from Hoth space) and put a hangar in it. 3 Objects, and you're done. (1 hangar, 1 transport, 1 block blocking the doors)