Visibility models pops up in view problem
Posted: Thu Jun 18, 2015 2:11 pm
Ok guys i created my own custom Star Destroyer Hangar and everything is perfect except one thing.My hangar is quite big ingame but i want it to be like that.Thats not the problem.The problem is that when i walk inside him different parts from the model start to flipping (pops up in view).I dont know why this is happening.Just to mention that i edited my map sky file visibilit range alot because i am making a ground to space map.So i am sure the problem is because of that.So i assume that every model with the same size like my hangar will pop up in view like that,but i was wrong.I tested and the stock imp hangar on my map and when i go inside the hangar is fine.Noting pops in view.So the question is why the stock hangar work perfectly on increased visibility and why my is not working.Please someone to help me.I am not using XSI to convert my models.I am using the msh viewer to convert them to msh from VRM 2.0.
EDIT:I upload my hangar model just incase someone want to test it ingame to see the exact problem:
http://www.gamefront.com/files/25069058/imp+hangar.zip
Also edit the sky file in order to see the problem.
Add this values in the sky file:
SkyInfo()
{
Enable(1);
VisibilityRange(1000);
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
}
EDIT:I upload my hangar model just incase someone want to test it ingame to see the exact problem:
http://www.gamefront.com/files/25069058/imp+hangar.zip
Also edit the sky file in order to see the problem.
Add this values in the sky file:
SkyInfo()
{
Enable(1);
VisibilityRange(1000);
PC()
{
NearSceneRange(1000.0, 1100.0, 1000.0, 1100.0);
FarSceneRange(7000.000000, 8000.0);
}