16 CP's error

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lucasfart
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16 CP's error

Post by lucasfart »

i have 11 cp's in my map, which is fine, except that my map keeps crashing and the error log says i have over 16 cps in my map..... anyone know how to fix this????
i'm not sure if this is related in any way but at the start of the log it has this message for cp's 5-8:

Code: Select all

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp(5-8)" not found
I don't think that would affect it but yeah, it mentioned cp's so i added it....

EDIT: forgot to mention this but i have tried a manual clean and it didn't work.
The actual message in the log is this:

Code: Select all

Message Severity: 3
.\Source\CommandPost.cpp(279)
Exceeded 16 command posts!
there is nothing else new in there and certainly nothing that would cause a crash......apart from the above....
Last edited by lucasfart on Tue Sep 01, 2009 8:25 am, edited 1 time in total.
allthetutorials123
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Re: 16 CP's error

Post by allthetutorials123 »

It looks like it is just cps 5-8 that can't be found. Post your lua


Edit:

Post your lua first and then I might be able to figure it out.
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lucasfart
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Re: 16 CP's error

Post by lucasfart »

Lua:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()

SetProperty("cp5", "AISpawnWeight", "50")
SetProperty("cp6", "AISpawnWeight", "50")
SetProperty("cp7", "AISpawnWeight", "50")
SetProperty("cp8", "AISpawnWeight", "50")

--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}
cp7 = CommandPost:New{name = "cp7"}
cp8 = CommandPost:New{name = "cp8"}
cp9 = CommandPost:New{name = "cp9"}
cp10 = CommandPost:New{name = "cp10"}
cp11 = CommandPost:New{name = "cp11"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)
conquest:AddCommandPost(cp7)
conquest:AddCommandPost(cp8)
conquest:AddCommandPost(cp9)
conquest:AddCommandPost(cp10)
conquest:AddCommandPost(cp11)

SetUberMode(1);

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")

SetProperty("cp5", "AISpawnWeight", "50")
SetProperty("cp6", "AISpawnWeight", "50")
SetProperty("cp7", "AISpawnWeight", "50")
SetProperty("cp8", "AISpawnWeight", "50")

SetMaxFlyHeight(3000)
SetMinFlyHeight(50)
SetMaxPlayerFlyHeight (3000)

SetMemoryPoolSize ("SoldierAnimation",1700)
SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_fly_arc170fighter_sc",
"rep_fly_gunship")
ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat",
"cis_fly_tridroidfighter",
"cis_fly_droidgunship",
"cis_hover_stap")

ReadDataFile("dc:SIDE\\jed.lvl",
"jed_master_01")

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 80,
reinforcements = 600,
soldier = { "rep_inf_ep3_rifleman",36, 100},
assault = { "rep_inf_ep3_rocketeer",4, 16},
engineer = { "rep_inf_ep3_engineer",4, 16},
sniper = { "rep_inf_ep3_sniper",4, 16},
officer = {"rep_inf_ep3_officer",4, 16},
special = { "rep_inf_ep3_jettrooper",4, 16},

},
cis = {
team = CIS,
units = 80,
reinforcements = 600,
soldier = { "cis_inf_rifleman",36, 100},
assault = { "cis_inf_rocketeer",4, 16},
engineer = { "cis_inf_engineer",4, 16},
sniper = { "cis_inf_sniper",4, 16},
officer = {"cis_inf_officer",4, 16},
special = { "cis_inf_droideka",4, 16},
}
}
AddUnitClass(REP,"jed_master_01", 1,2)


SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_anakin")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 205)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("CommandFlyer", 12)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 54)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:RV1\\RV1.lvl", "RV1_conquest")
ReadDataFile("dc:RV1\\RV1.lvl", "RV1_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end
Error Log:
Hidden/Spoiler:
Opened logfile BFront2.log 2009-09-01 2213
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
Mission Checker: Entered addme
Mission Checker: Someone else is already listening...
Mission Checker: Exited addme
Found side\rvs.lvl. Adding ADS's extra missions
Found side\rvs.lvl. Adding BGL's extra KotOR missions
Found ..\..\addon\BDT\data\_LVL_PC\SIDE\dark.lvl. Adding BGL's extra Dark Times missions
Found ..\..\addon\ADS\data\_LVL_PC\ADS\ADS.lvl. Adding ADS's extra Dark Times missions
addme.lua too old: read version 4.0; expected at least 5.0

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\CWK\data\_LVL_PC\core.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 040AC0DC
The key, value is: mode_eli_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: mode_1flag_g 1
The key, value is: mode_1flag_c 1
The key, value is: bSelected 1
The key, value is: era_c 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: RV1<A>_<B>
The key, value is: mode_con_g 1
The key, value is: mode_ctf_g 1
The key, value is: mode_ctf_c 1
custom_printTable(): Returning
custom_printTable(): table: 03CA672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: RV1c_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp5" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp6" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp7" not found

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(635)
Entity "cp8" not found

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (787b2928)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Graphics\Pc\pcRedStencilShadow.cpp(892)
No shadow data!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier cis_inf_caped_magnaguard has geometry collision

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\jed.lvl
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: jed_master_01

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "jed_master_01" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: rv1 rv1_conquest

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e725af0b: trying to replace "bes2_bldg_skyway_ramp" with "bes2_bldg_skyway_ramp2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f0662079: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport6"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e625ad78: trying to replace "bes2_bldg_skyway_ramp" with "bes2_bldg_skyway_ramp3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fdf5833b: trying to replace "bes2_bldg_c_top" with "bes2_bldg_c_top2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=24d57b2d: trying to replace "bes2_bldg_d_landing_station" with "bes2_bldg_d_landing_station2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5bccfb5f: trying to replace "bes2_bldg_d_landingzone" with "bes2_bldg_d_landingzone1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=98f61c8a: trying to replace "bes2_bldg_large_tower" with "bes2_bldg_large_tower1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ee661d53: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=e725af0b: trying to replace "bes2_bldg_skyway_ramp" with "bes2_bldg_skyway_ramp2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fef584ce: trying to replace "bes2_bldg_c_top" with "bes2_bldg_c_top1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f3662532: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=02f58b1a: trying to replace "bes2_bldg_c_top" with "bes2_bldg_c_top5"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=12b33cd2: trying to replace "bes2_bldg_16m_outerwall" with "bes2_bldg_16m_outerwall2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=97f61af7: trying to replace "bes2_bldg_large_tower" with "bes2_bldg_large_tower2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f46626c5: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=f166220c: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=23d5799a: trying to replace "bes2_bldg_d_landing_station" with "bes2_bldg_d_landing_station3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=11b33b3f: trying to replace "bes2_bldg_16m_outerwall" with "bes2_bldg_16m_outerwall1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=fcf581a8: trying to replace "bes2_bldg_c_top" with "bes2_bldg_c_top3"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ed661bc0: trying to replace "bes2_bldg_skywaysupport" with "bes2_bldg_skywaysupport5"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=03f58cad: trying to replace "bes2_bldg_c_top" with "bes2_bldg_c_top4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=21d57674: trying to replace "bes2_bldg_d_landing_station" with "bes2_bldg_d_landing_station1"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=1ed571bb: trying to replace "bes2_bldg_d_landing_station" with "bes2_bldg_d_landing_station4"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=5cccfcf2: trying to replace "bes2_bldg_d_landingzone" with "bes2_bldg_d_landingzone2"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=134b5ca3: trying to replace "bes2_bldg_chamber" with "bes2_bldg_chamber1"

Message Severity: 3
.\Source\CommandPost.cpp(279)
Exceeded 16 command posts!
Xavious
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Re: 16 CP's error

Post by Xavious »

I think command vehicles count towards the CP limit as well as normal CPs. If you have any of those (looks like you do, Republic and Droid gunships, though the command flyer memory pools aren't filled out for them) you should tally up the number of CPs you have including command vehicles and make sure you aren't over 16.
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Teancum
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Re: 16 CP's error

Post by Teancum »

Xavious wrote:I think command vehicles count towards the CP limit as well as normal CPs.
Yep, it's true.
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[RDH]Zerted
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Re: 16 CP's error

Post by [RDH]Zerted »

SetProperty("cp5", "AISpawnWeight", "50")
SetProperty("cp6", "AISpawnWeight", "50")
SetProperty("cp7", "AISpawnWeight", "50")
SetProperty("cp8", "AISpawnWeight", "50")
You have those lines before you load the map's layers. At their current point in the script, those CP objects don't exist yet.
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Frisbeetarian
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Re: 16 CP's error

Post by Frisbeetarian »

Also "AISpawnWeight" is an instance property and can thus be changed in ZE. You don't need to do this via Lua scripting.
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