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Door TGA

Posted: Fri Dec 21, 2007 11:46 am
by Daniel0605
I put a logo on the tga of a door (tat2_bldg_set01) and when I tried it in game, the door looked how it originally looked. Is there anywhere you have to put dc:?

Re: Door TGA

Posted: Fri Dec 21, 2007 12:51 pm
by MercuryNoodles
Any level assets in your munged map are loaded whenever you play the map without the need for special commands. That said, what exactly did you do? For all we know, your edited asset is in the wrong folder, not yet munged, etc, etc.

Re: Door TGA

Posted: Fri Dec 21, 2007 1:02 pm
by Daniel0605
MercuryNoodles wrote:Any level assets in your munged map are loaded whenever you play the map without the need for special commands. That said, what exactly did you do? For all we know, your edited asset is in the wrong folder, not yet munged, etc, etc.
Ok. I got Tatooine Mos Eisley into my ABC folder and Mos Eisley worked in game. Then under data_abc_worlds_abc_msh, I pasted a picture onto tat2_bldg_set01 in gimp. Then i munged the map, tested it out. The doors did not have the logo.

Re: Door TGA

Posted: Fri Dec 21, 2007 1:55 pm
by Teancum
Try to clean then then munge. Since the file is the same size the munge sometimes doesn't pick up that it's different.

Re: Door TGA

Posted: Fri Dec 21, 2007 3:01 pm
by Daniel0605
Teancum wrote:Try to clean then then munge. Since the file is the same size the munge sometimes doesn't pick up that it's different.
I don't really get what "clean" does. I selected Worlds:ABC, Sides: EVERYTHING, and I checked common. I pressed clean in visualMuunge and then I pressed munge once it was done. It didn't work. No logo on the doors.

Re: Door TGA

Posted: Fri Dec 21, 2007 3:08 pm
by mutedrancor

Re: Door TGA

Posted: Fri Dec 21, 2007 4:18 pm
by Xavious
Look around the msh folder of the Tatooine assets; I'm pretty sure there's a different tga file in there somewhere that you need to reskin instead.

Re: Door TGA

Posted: Fri Dec 21, 2007 4:25 pm
by Daniel0605
Xavious wrote:Look around the msh folder of the Tatooine assets; I'm pretty sure there's a different tga file in there somewhere that you need to reskin instead.
There are tat2_bldg_set01_bump (black and white) , and tat2_bldg_set01_lowrez (small picture). Do I need to put the logo on all 3 of them?

Re: Door TGA

Posted: Fri Dec 21, 2007 4:44 pm
by Xavious
There's also a tat_bldg_set01.tga in the msh/PC folder. Try changing that one.

Re: Door TGA

Posted: Fri Dec 21, 2007 4:56 pm
by Maveritchell
Oh, yeah. If you have a PC folder it'll overwrite whatever's in the regular .msh folder. PC folder takes priority in a munge.

Re: Door TGA

Posted: Fri Dec 21, 2007 7:26 pm
by Caleb1117
Maveritchell wrote:Oh, yeah. If you have a PC folder it'll overwrite whatever's in the regular .msh folder. PC folder takes priority in a munge.
THATS what PC is for, always wondered that.


... >.>


Thanks.

Re: Door TGA

Posted: Fri Dec 21, 2007 10:08 pm
by Taivyx
He got it working, it was a RLE compression error